programmieren-in-rust/materialien/animal.rs
2017-01-24 15:09:26 +01:00

67 lines
1.5 KiB
Rust
Executable File

trait Animal {
fn speak(&self);
}
struct Dog {
name: String,
}
impl Animal for Dog {
fn speak(&self) {
println!("Wuff {}", self.name);
}
}
struct Cat;
impl Animal for Cat {
fn speak(&self) {
println!("meow");
}
}
/// There are basically three different ways you can write a
/// function.
///
/// ```
/// fn foo<T: Bar>(x: T) // version A
/// fn foo(x: &Bar) // version B
/// fn foo<T: Bar + ?Sized>(x: T) // version C
/// ```
///
/// - A: static dispatch only, monomorphization
/// - B: dynamic dispatch only, accepting a trait object
/// - C: static dispatch, but passing a trait object is allowed;
/// this is useful if you want to allow both
///
fn speak_twice<T: Animal + ?Sized>(a: &T) {
a.speak();
a.speak();
}
/// We can't return `Animal` directly, because it is unsised.
/// So we need to hide it behind a pointer. But `&Animal` doesn't
/// work, because we would reference variables from the function.
/// To return an owned trait object, we use `Box<Animal>`.
fn get_user_animal() -> Box<Animal> {
println!("If you want a dog, give me a name:");
let mut dog_name = String::new();
std::io::stdin().read_line(&mut dog_name).expect("oh noe!");
let new_len = dog_name.trim_right().len();
dog_name.truncate(new_len);
if dog_name.is_empty() {
Box::new(Cat)
} else {
Box::new(Dog { name: dog_name })
}
}
fn main() {
let a = get_user_animal();
speak_twice(&*a);
}