# Final Projects
In order to successfully complete this course, small teams of students had to work on a small final project.
They had to work on the project for roughly five days and present it to everyone else in the end.
Here you can find a list of all resulting projects.
Please note that some of those repositories lack English documentation.
Name | Description | Authors |
---|---|---|
battleship | Implementation of the game “battleship” (currently TUI only) | Tim Bohne, Svantje Jung, Famke Lamberti |
Chicken Fight 3000 Ultimate Tournament | Action-adventure game about saving the world from evil chicken | Fabian Laumeyer, Eduard Rempel, Andreas Schröder, Nguyen Gia Bao Tran |
Film-O-Mat | Movie suggestions using data from IMDB | Fabian Gutendorf, Anna Sandor, Benedikt Schumacher, Arno Stiefvater |
MMXVII | Virtual machine and assembler for Knuth's processor architecture MMIX | Janina Born, Babara Butz, Karoline Plum, Tobias Stolzmann |
Pokemon Battle Arena | Graphical application to experience fights from Pokemon games | Artur Kaul, Niklas Rothe, Matthias Thien, Luka Vukusic |
radiostation-analyser | Collect and analyze data about played songs from local radio stations | Adrian Krimpenfort, Wilko Müller |
rust-dtmf | Encoder and decoder for DTMF (≈ old telephone beep sounds) | Christopher Gundler, Carmen Meixner |
RustChess | A 3D chess game using the Vulkan API | Franziska Becker, René Warnking |
rustle-my-net | Experimental implementation of a basic neural network from scratch | Tom Schneider, Victor Brinkhege, Johann Arndt, Lukas Kalde |