Rename sheet folders to assure proper sorting

This commit is contained in:
Lukas Kalbertodt
2017-02-16 15:12:56 +01:00
parent aaf0332117
commit b3664c6ffd
74 changed files with 0 additions and 0 deletions

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use db::types::*;
pub const POKEDEX: &'static [PokemonModel] = &[
PokemonModel {
name: "Bulbasaur",
id: 001,
type_: PokemonType::Two(Type::Poison, Type::Grass),
base_stats: Stats {
hp: 45,
attack: 49,
defense: 49,
special_attack: 65,
special_defense: 65,
speed: 45,
},
attacks: &[TACKLE],
},
PokemonModel {
name: "Ivysaur",
id: 002,
type_: PokemonType::Two(Type::Poison, Type::Grass),
base_stats: Stats {
hp: 60,
attack: 62,
defense: 63,
special_attack: 80,
special_defense: 80,
speed: 60,
},
attacks: &[TACKLE, VINE_WHIP],
},
PokemonModel {
name: "Venusaur",
id: 003,
type_: PokemonType::Two(Type::Poison, Type::Grass),
base_stats: Stats {
hp: 80,
attack: 82,
defense: 83,
special_attack: 100,
special_defense: 100,
speed: 80,
},
attacks: &[TACKLE, VINE_WHIP],
},
PokemonModel {
name: "Charmander",
id: 004,
type_: PokemonType::One(Type::Fire),
base_stats: Stats {
hp: 39,
attack: 52,
defense: 43,
special_attack: 60,
special_defense: 50,
speed: 65,
},
attacks: &[TACKLE],
},
PokemonModel {
name: "Charmeleon",
id: 005,
type_: PokemonType::One(Type::Fire),
base_stats: Stats {
hp: 58,
attack: 64,
defense: 58,
special_attack: 80,
special_defense: 65,
speed: 80,
},
attacks: &[TACKLE, EMBER],
},
PokemonModel {
name: "Charizard",
id: 006,
type_: PokemonType::Two(Type::Fire, Type::Flying),
base_stats: Stats {
hp: 78,
attack: 84,
defense: 78,
special_attack: 109,
special_defense: 85,
speed: 100,
},
attacks: &[TACKLE, EMBER],
},
PokemonModel {
name: "Squirtle",
id: 007,
type_: PokemonType::One(Type::Water),
base_stats: Stats {
hp: 44,
attack: 48,
defense: 65,
special_attack: 50,
special_defense: 64,
speed: 43,
},
attacks: &[TACKLE],
},
PokemonModel {
name: "Wartortle",
id: 008,
type_: PokemonType::One(Type::Water),
base_stats: Stats {
hp: 59,
attack: 63,
defense: 80,
special_attack: 65,
special_defense: 80,
speed: 58,
},
attacks: &[TACKLE, WATER_GUN],
},
PokemonModel {
name: "Blastoise",
id: 009,
type_: PokemonType::One(Type::Water),
base_stats: Stats {
hp: 79,
attack: 83,
defense: 100,
special_attack: 85,
special_defense: 105,
speed: 78,
},
attacks: &[TACKLE, WATER_GUN],
},
];
/// List of all attacks.
///
/// Of course, these are not all attacks. We will probably provide a much
/// bigger database with the next sheet.
pub const ATTACK_DB: &'static [Attack] = &[
Attack {
category: AttackCategory::Physical,
name: "Tackle",
base_power: 50,
type_: Type::Normal,
},
Attack {
category: AttackCategory::Special,
name: "Vine Whip",
base_power: 45,
type_: Type::Grass,
},
Attack {
category: AttackCategory::Special,
name: "Ember",
base_power: 40,
type_: Type::Fire,
},
Attack {
category: AttackCategory::Special,
name: "Water Gun",
base_power: 40,
type_: Type::Water,
},
];
// These are just some easy names to be more expressive in the Pokedex.
pub const TACKLE: &'static Attack = &ATTACK_DB[0];
pub const VINE_WHIP: &'static Attack = &ATTACK_DB[1];
pub const EMBER: &'static Attack = &ATTACK_DB[2];
pub const WATER_GUN: &'static Attack = &ATTACK_DB[3];

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pub mod types;
pub mod data;
pub use self::types::*;
// pub fn pokemon_by_id(id: u16) -> Option<PokemonModel> {
// match data::POKEDEX.get(id as usize) {
// None => None,
// Some(&pm) => Some(pm),
// }
// }
pub fn pokemon_by_name(name: &str) -> Option<PokemonModel> {
for &pm in data::POKEDEX {
if pm.name == name {
return Some(pm);
}
}
None
}

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// This module defines types only. Not all fields or variants of those are
// necessarily used, so we don't want all those warnings. This should be safe
// since no algorithm is defined in this module (in which such a warning
// could hint the existance of a bug).
// #![allow(dead_code)]
/// Describes an attack with all its properties. This type is similar to
/// `PokemonModel`, as there are finite many, immutable instances of this type
/// in a database. This is not a type whose instances change over time.
#[derive(Debug, Clone, Copy)]
pub struct Attack {
pub category: AttackCategory,
pub name: &'static str,
/// Base power of the move. The actual inflicted damage is calculated with
/// a formula using the move's power and a few other parameters.
pub base_power: u8,
pub type_: Type,
}
/// Category of an attack.
///
/// Note: currently, the category 'status' is missing.
#[derive(Debug, Clone, Copy)]
pub enum AttackCategory {
/// Attacks with body contact, like "Tackle" or "Bite"
Physical,
/// Attacks without body contact, like "Bubble Beam" or "Thunderbolt"
Special,
}
/// Describes how effective an attack of one type is on a Pokemon of another
/// type.
///
/// Note that a Pokemon can have two types. In order to determine the
/// effectiveness, the multipliers of the effectivenesses on both types
/// are multiplied. As such, there can be 0.25 and 4.0 multipliers!
#[derive(Debug, Clone, Copy)]
pub enum TypeEffectiveness {
NotEffective,
NotVeryEffective,
Normal,
SuperEffective,
}
/// Types (sometimes called "elements") of the Pokemon universe. Each
/// attack-move has exactly one type, Pokemons can have one or two types.
#[derive(Debug, Clone, Copy)]
#[allow(dead_code)]
pub enum Type {
Normal,
Fire,
Fighting,
Water,
Flying,
Grass,
Poison,
Electric,
Ground,
Psychic,
Rock,
Ice,
Bug,
Dragon,
Ghost,
Dark,
Steel,
Fairy,
}
/// Describes the type of a Pokemon. Pokemon can have one or two types.
#[derive(Debug, Clone, Copy)]
pub enum PokemonType {
One(Type),
Two(Type, Type),
}
/// Describes a kind of Pokemon, e.g. "Pikachu".
///
/// This is different than an actual, living Pokemon. This struct just
/// describes properties that are the same for every creature of this
/// Pokemon kind.
#[derive(Debug, Clone, Copy)]
pub struct PokemonModel {
/// Name of the Pokemon
pub name: &'static str,
/// ID in the international Pokedex
pub id: u16,
pub type_: PokemonType,
pub base_stats: Stats,
/// This is different from the real Pokemon games: attacks are not part
/// of the Pokemon model, but of the Pokemon itself (as they change over
/// time). A pokemon just has an abstract learnset of potential attacks.
/// But this is easier for now.
pub attacks: &'static [&'static Attack]
}
/// Describes the basic stats of a Pokemon.
///
/// Each living Pokemon has an actual stat value, but each Pokemon kind also
/// has so called "base stats". These base stats are used to calculate the
/// actual stats, whose depend on the Pokemon's current level. Stronger Pokemon
/// have higher base stats.
#[derive(Debug, Clone, Copy)]
pub struct Stats {
/// Health points
pub hp: u16,
/// Speed, sometimes called initiative (INIT)
pub speed: u16,
/// Strength of physical attacks (like "Tackle")
pub attack: u16,
/// Strength of special attacks (like "Bubble Beam")
pub special_attack: u16,
/// Defense power against physical attacks (like "Tackle")
pub defense: u16,
/// Defense power against special attacks (like "Bubble Beam")
pub special_defense: u16,
}