mirror of
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Add solution for sheet5
This commit is contained in:
parent
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commit
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49
aufgaben/sheet5/sol1/Cargo.lock
generated
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49
aufgaben/sheet5/sol1/Cargo.lock
generated
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[root]
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name = "poki"
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version = "0.1.0"
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dependencies = [
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"term-painter 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "kernel32-sys"
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version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
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dependencies = [
|
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"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
|
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"winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "term"
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version = "0.4.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
|
||||
"kernel32-sys 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "term-painter"
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version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
|
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"term 0.4.4 (registry+https://github.com/rust-lang/crates.io-index)",
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||||
]
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[[package]]
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name = "winapi"
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version = "0.2.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "winapi-build"
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||||
version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[metadata]
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"checksum kernel32-sys 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)" = "7507624b29483431c0ba2d82aece8ca6cdba9382bff4ddd0f7490560c056098d"
|
||||
"checksum term 0.4.4 (registry+https://github.com/rust-lang/crates.io-index)" = "3deff8a2b3b6607d6d7cc32ac25c0b33709453ca9cceac006caac51e963cf94a"
|
||||
"checksum term-painter 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)" = "bea17428eebaef979ea9602d2141612dbdff9caaec7db369537c4ebac6d00aa1"
|
||||
"checksum winapi 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)" = "167dc9d6949a9b857f3451275e911c3f44255842c1f7a76f33c55103a909087a"
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"checksum winapi-build 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "2d315eee3b34aca4797b2da6b13ed88266e6d612562a0c46390af8299fc699bc"
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7
aufgaben/sheet5/sol1/Cargo.toml
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7
aufgaben/sheet5/sol1/Cargo.toml
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[package]
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name = "poki"
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version = "0.1.0"
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authors = ["Lukas Kalbertodt <lukas.kalbertodt@gmail.com>"]
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[dependencies]
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term-painter = "0.2"
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9
aufgaben/sheet5/sol1/input.txt
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9
aufgaben/sheet5/sol1/input.txt
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Bulbasaur
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Blastoise
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1
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0
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0
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0
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0
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0
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0
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169
aufgaben/sheet5/sol1/src/db/data.rs
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169
aufgaben/sheet5/sol1/src/db/data.rs
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use db::types::*;
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pub const POKEDEX: &'static [PokemonModel] = &[
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PokemonModel {
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name: "Bulbasaur",
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id: 001,
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type_: PokemonType::Two(Type::Poison, Type::Grass),
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base_stats: Stats {
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hp: 45,
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attack: 49,
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defense: 49,
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special_attack: 65,
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special_defense: 65,
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speed: 45,
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},
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attacks: &[TACKLE],
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},
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PokemonModel {
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name: "Ivysaur",
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id: 002,
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type_: PokemonType::Two(Type::Poison, Type::Grass),
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base_stats: Stats {
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hp: 60,
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attack: 62,
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defense: 63,
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special_attack: 80,
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special_defense: 80,
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speed: 60,
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},
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attacks: &[TACKLE, VINE_WHIP],
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},
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PokemonModel {
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name: "Venusaur",
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id: 003,
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type_: PokemonType::Two(Type::Poison, Type::Grass),
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base_stats: Stats {
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hp: 80,
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attack: 82,
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defense: 83,
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special_attack: 100,
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special_defense: 100,
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speed: 80,
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},
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attacks: &[TACKLE, VINE_WHIP],
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},
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PokemonModel {
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name: "Charmander",
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id: 004,
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type_: PokemonType::One(Type::Fire),
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base_stats: Stats {
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hp: 39,
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attack: 52,
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defense: 43,
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special_attack: 60,
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special_defense: 50,
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speed: 65,
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},
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attacks: &[TACKLE],
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},
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PokemonModel {
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name: "Charmeleon",
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id: 005,
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type_: PokemonType::One(Type::Fire),
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base_stats: Stats {
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hp: 58,
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attack: 64,
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defense: 58,
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special_attack: 80,
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special_defense: 65,
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speed: 80,
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},
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attacks: &[TACKLE, EMBER],
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},
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PokemonModel {
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name: "Charizard",
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id: 006,
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type_: PokemonType::Two(Type::Fire, Type::Flying),
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base_stats: Stats {
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hp: 78,
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attack: 84,
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defense: 78,
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special_attack: 109,
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special_defense: 85,
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speed: 100,
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},
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attacks: &[TACKLE, EMBER],
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},
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PokemonModel {
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name: "Squirtle",
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id: 007,
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type_: PokemonType::One(Type::Water),
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base_stats: Stats {
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hp: 44,
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attack: 48,
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defense: 65,
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special_attack: 50,
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special_defense: 64,
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speed: 43,
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},
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attacks: &[TACKLE],
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},
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PokemonModel {
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name: "Wartortle",
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id: 008,
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type_: PokemonType::One(Type::Water),
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base_stats: Stats {
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hp: 59,
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attack: 63,
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defense: 80,
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special_attack: 65,
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special_defense: 80,
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speed: 58,
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},
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attacks: &[TACKLE, WATER_GUN],
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},
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PokemonModel {
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name: "Blastoise",
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id: 009,
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type_: PokemonType::One(Type::Water),
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base_stats: Stats {
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hp: 79,
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attack: 83,
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defense: 100,
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special_attack: 85,
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special_defense: 105,
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speed: 78,
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},
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attacks: &[TACKLE, WATER_GUN],
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},
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];
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/// List of all attacks.
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///
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/// Of course, these are not all attacks. We will probably provide a much
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/// bigger database with the next sheet.
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pub const ATTACK_DB: &'static [Attack] = &[
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Attack {
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category: AttackCategory::Physical,
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name: "Tackle",
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base_power: 50,
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type_: Type::Normal,
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},
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Attack {
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category: AttackCategory::Special,
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name: "Vine Whip",
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base_power: 45,
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type_: Type::Grass,
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},
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Attack {
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category: AttackCategory::Special,
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name: "Ember",
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base_power: 40,
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type_: Type::Fire,
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},
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Attack {
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category: AttackCategory::Special,
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name: "Water Gun",
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base_power: 40,
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type_: Type::Water,
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},
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];
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// These are just some easy names to be more expressive in the Pokedex.
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pub const TACKLE: &'static Attack = &ATTACK_DB[0];
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pub const VINE_WHIP: &'static Attack = &ATTACK_DB[1];
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pub const EMBER: &'static Attack = &ATTACK_DB[2];
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pub const WATER_GUN: &'static Attack = &ATTACK_DB[3];
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22
aufgaben/sheet5/sol1/src/db/mod.rs
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22
aufgaben/sheet5/sol1/src/db/mod.rs
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pub mod types;
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pub mod data;
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pub use self::types::*;
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// pub fn pokemon_by_id(id: u16) -> Option<PokemonModel> {
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// match data::POKEDEX.get(id as usize) {
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// None => None,
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// Some(&pm) => Some(pm),
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// }
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// }
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pub fn pokemon_by_name(name: &str) -> Option<PokemonModel> {
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for &pm in data::POKEDEX {
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if pm.name == name {
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return Some(pm);
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}
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}
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None
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}
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118
aufgaben/sheet5/sol1/src/db/types.rs
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118
aufgaben/sheet5/sol1/src/db/types.rs
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// This module defines types only. Not all fields or variants of those are
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// necessarily used, so we don't want all those warnings. This should be safe
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// since no algorithm is defined in this module (in which such a warning
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// could hint the existance of a bug).
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// #![allow(dead_code)]
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/// Describes an attack with all its properties. This type is similar to
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/// `PokemonModel`, as there are finite many, immutable instances of this type
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/// in a database. This is not a type whose instances change over time.
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#[derive(Debug, Clone, Copy)]
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pub struct Attack {
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pub category: AttackCategory,
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pub name: &'static str,
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/// Base power of the move. The actual inflicted damage is calculated with
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/// a formula using the move's power and a few other parameters.
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pub base_power: u8,
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pub type_: Type,
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}
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/// Category of an attack.
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///
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/// Note: currently, the category 'status' is missing.
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#[derive(Debug, Clone, Copy)]
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pub enum AttackCategory {
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/// Attacks with body contact, like "Tackle" or "Bite"
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Physical,
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/// Attacks without body contact, like "Bubble Beam" or "Thunderbolt"
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Special,
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}
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/// Describes how effective an attack of one type is on a Pokemon of another
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/// type.
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///
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/// Note that a Pokemon can have two types. In order to determine the
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/// effectiveness, the multipliers of the effectivenesses on both types
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/// are multiplied. As such, there can be 0.25 and 4.0 multipliers!
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#[derive(Debug, Clone, Copy)]
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pub enum TypeEffectiveness {
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NotEffective,
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NotVeryEffective,
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Normal,
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SuperEffective,
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}
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/// Types (sometimes called "elements") of the Pokemon universe. Each
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/// attack-move has exactly one type, Pokemons can have one or two types.
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#[derive(Debug, Clone, Copy)]
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#[allow(dead_code)]
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pub enum Type {
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Normal,
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Fire,
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Fighting,
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Water,
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Flying,
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Grass,
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Poison,
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Electric,
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Ground,
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Psychic,
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Rock,
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Ice,
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Bug,
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Dragon,
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Ghost,
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Dark,
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Steel,
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Fairy,
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}
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/// Describes the type of a Pokemon. Pokemon can have one or two types.
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#[derive(Debug, Clone, Copy)]
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pub enum PokemonType {
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One(Type),
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Two(Type, Type),
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}
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/// Describes a kind of Pokemon, e.g. "Pikachu".
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///
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/// This is different than an actual, living Pokemon. This struct just
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/// describes properties that are the same for every creature of this
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/// Pokemon kind.
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#[derive(Debug, Clone, Copy)]
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pub struct PokemonModel {
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/// Name of the Pokemon
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pub name: &'static str,
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/// ID in the international Pokedex
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pub id: u16,
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pub type_: PokemonType,
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pub base_stats: Stats,
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/// This is different from the real Pokemon games: attacks are not part
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/// of the Pokemon model, but of the Pokemon itself (as they change over
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/// time). A pokemon just has an abstract learnset of potential attacks.
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/// But this is easier for now.
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pub attacks: &'static [&'static Attack]
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}
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/// Describes the basic stats of a Pokemon.
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///
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/// Each living Pokemon has an actual stat value, but each Pokemon kind also
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/// has so called "base stats". These base stats are used to calculate the
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/// actual stats, whose depend on the Pokemon's current level. Stronger Pokemon
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/// have higher base stats.
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#[derive(Debug, Clone, Copy)]
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pub struct Stats {
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/// Health points
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pub hp: u16,
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/// Speed, sometimes called initiative (INIT)
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pub speed: u16,
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/// Strength of physical attacks (like "Tackle")
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pub attack: u16,
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/// Strength of special attacks (like "Bubble Beam")
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pub special_attack: u16,
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/// Defense power against physical attacks (like "Tackle")
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pub defense: u16,
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/// Defense power against special attacks (like "Bubble Beam")
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pub special_defense: u16,
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}
|
120
aufgaben/sheet5/sol1/src/engine/canon.rs
Executable file
120
aufgaben/sheet5/sol1/src/engine/canon.rs
Executable file
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use db::types::*;
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use super::Pokemon;
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impl TypeEffectiveness {
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/// Returns the type effectiveness of an attack from one attacker type
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/// on one defender type.
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pub fn of_attack(attacker: Type, defender: Type) -> Self {
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use db::Type::*;
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use db::TypeEffectiveness as Te;
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// TODO: complete this
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match (attacker, defender) {
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(Fire, Water) => Te::NotVeryEffective,
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(Fire, Grass) => Te::SuperEffective,
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(Water, Fire) => Te::SuperEffective,
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(Water, Grass) => Te::NotVeryEffective,
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(Grass, Fire) => Te::NotVeryEffective,
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(Grass, Water) => Te::SuperEffective,
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(Ground, Flying) => Te::NotEffective,
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_ => Te::Normal,
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}
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}
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/// Returns the corresponding multiplier for the damage formula.
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pub fn multiplier(&self) -> f64 {
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match *self {
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TypeEffectiveness::NotEffective => 0.0,
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TypeEffectiveness::NotVeryEffective => 0.5,
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TypeEffectiveness::Normal => 1.0,
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TypeEffectiveness::SuperEffective => 2.0,
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}
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}
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}
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impl Stats {
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/// Given the base stats and a level, this function returns the actual
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/// stats for that level.
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///
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/// This function doesn't implement the correct formula used by Pokemon
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/// games. It is a simplified version of the original formula for now: we
|
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/// ignore IVs, EVs and the Pokemon's nature). The complete formula can be
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/// found [here (HP)][1] and [here (other stats)][2].
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///
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/// [1]: http://bulbapedia.bulbagarden.net/wiki/File:HPStatCalcGen34.png
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/// [2]: http://bulbapedia.bulbagarden.net/wiki/File:OtherStatCalcGen34.png
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pub fn at_level(base: Self, level: u8) -> Self {
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/// The formula is the same for all stats != hp
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fn stat_formula(base: u16, level: u8) -> u16 {
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((base as f64 * level as f64) / 50.0 + 5.0) as u16
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}
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let hp = (
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(base.hp as f64 * level as f64) / 50.0
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+ level as f64
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+ 10.0
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) as u16;
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Stats {
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hp: hp,
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speed: stat_formula(base.speed, level),
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attack: stat_formula(base.attack, level),
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special_attack: stat_formula(base.special_attack, level),
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defense: stat_formula(base.defense, level),
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special_defense: stat_formula(base.special_defense, level),
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}
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||||
}
|
||||
}
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// ===========================================================================
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||||
// ===========================================================================
|
||||
// ===========================================================================
|
||||
// Formulas to calculate stuff
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||||
// ===========================================================================
|
||||
// ===========================================================================
|
||||
// ===========================================================================
|
||||
|
||||
/// Calculates the damage of an attack. We don't use the exact formula, but
|
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/// a simplified version of it. In particular, we simplified the "Modifier"
|
||||
/// term quite a bit. The correct and complete formula can be found [here][1].
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///
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/// [1]: http://bulbapedia.bulbagarden.net/wiki/Damage#Damage_formula
|
||||
pub fn attack_damage(attacker: &Pokemon, defender: &Pokemon, attack: Attack) -> u16 {
|
||||
// Depending on the attack category, get the correct stats
|
||||
let (attack_mod, defense_mod) = match attack.category {
|
||||
AttackCategory::Physical => {
|
||||
(attacker.stats().attack, defender.stats().defense)
|
||||
}
|
||||
AttackCategory::Special => {
|
||||
(attacker.stats().special_attack, defender.stats().special_defense)
|
||||
}
|
||||
};
|
||||
|
||||
// Cast everything to f64 to reduce noise in actual formula
|
||||
let (attack_mod, defense_mod) = (attack_mod as f64, defense_mod as f64);
|
||||
let base_power = attack.base_power as f64;
|
||||
let attacker_level = attacker.level() as f64;
|
||||
|
||||
// The modifier only depends on the type effectiveness (in our simplified
|
||||
// version!).
|
||||
let modifier = match defender.model().type_ {
|
||||
PokemonType::One(ty) => {
|
||||
TypeEffectiveness::of_attack(attack.type_, ty).multiplier()
|
||||
}
|
||||
PokemonType::Two(ty_a, ty_b) => {
|
||||
TypeEffectiveness::of_attack(attack.type_, ty_a).multiplier()
|
||||
* TypeEffectiveness::of_attack(attack.type_, ty_b).multiplier()
|
||||
}
|
||||
};
|
||||
|
||||
// With every parameter prepared above, here is the formula
|
||||
(
|
||||
(
|
||||
((2.0 * attacker_level + 10.0) / 250.0)
|
||||
* (attack_mod / defense_mod)
|
||||
* base_power
|
||||
+ 2.0
|
||||
) * modifier
|
||||
) as u16
|
||||
}
|
57
aufgaben/sheet5/sol1/src/engine/mod.rs
Executable file
57
aufgaben/sheet5/sol1/src/engine/mod.rs
Executable file
@ -0,0 +1,57 @@
|
||||
use db::types::*;
|
||||
|
||||
pub mod canon;
|
||||
|
||||
pub struct Pokemon {
|
||||
/// Reference to the kind of the Pokemon, which contains the name, base
|
||||
/// stats, id and more global data.
|
||||
model: PokemonModel,
|
||||
/// These are the actual stats of the pokemon, that fit to the current
|
||||
/// level
|
||||
stats: Stats,
|
||||
/// The current level of the Pokemon.
|
||||
level: u8,
|
||||
}
|
||||
|
||||
impl Pokemon {
|
||||
/// Creates a new living Pokemon of the given Pokemon kind (model) with the
|
||||
/// specified level.
|
||||
pub fn with_level(model: PokemonModel, level: u8) -> Self {
|
||||
Pokemon {
|
||||
model: model,
|
||||
stats: Stats::at_level(model.base_stats, level),
|
||||
level: level,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the current stats.
|
||||
pub fn stats(&self) -> &Stats {
|
||||
&self.stats
|
||||
}
|
||||
|
||||
/// Returns the Pokemon kind of this Pokemon.
|
||||
pub fn model(&self) -> &PokemonModel {
|
||||
&self.model
|
||||
}
|
||||
|
||||
/// Returns the name.
|
||||
pub fn name(&self) -> &str {
|
||||
self.model.name
|
||||
}
|
||||
|
||||
/// Returns the current level.
|
||||
pub fn level(&self) -> u8 {
|
||||
self.level
|
||||
}
|
||||
|
||||
/// Decreases the Pokemon's HP according to the given attack and attacker.
|
||||
pub fn endure_attack(&mut self, attacker: &Pokemon, attack: Attack) {
|
||||
let damage = canon::attack_damage(attacker, self, attack);
|
||||
self.stats.hp = self.stats.hp.saturating_sub(damage);
|
||||
}
|
||||
|
||||
/// Returns whether or not the Pokemon is still alive (more than 0 HP).
|
||||
pub fn is_alive(&self) -> bool {
|
||||
self.stats.hp > 0
|
||||
}
|
||||
}
|
162
aufgaben/sheet5/sol1/src/game.rs
Executable file
162
aufgaben/sheet5/sol1/src/game.rs
Executable file
@ -0,0 +1,162 @@
|
||||
use db::types::*;
|
||||
use db;
|
||||
use engine::Pokemon;
|
||||
|
||||
use term_painter::Color::*;
|
||||
use term_painter::ToStyle;
|
||||
|
||||
pub fn fight(mut red: Pokemon, mut blue: Pokemon) {
|
||||
loop {
|
||||
fn check_dead(poki: &Pokemon) -> bool {
|
||||
if poki.is_alive() {
|
||||
false
|
||||
} else {
|
||||
println!(">>>>> {} fainted!", Yellow.paint(poki.name()));
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
// Print status
|
||||
println!(
|
||||
">>>>> Status: {} has {} HP, {} has {} HP",
|
||||
Yellow.paint(red.name()),
|
||||
Red.paint(red.stats().hp),
|
||||
Yellow.paint(blue.name()),
|
||||
Red.paint(blue.stats().hp),
|
||||
);
|
||||
|
||||
// Execute both attack
|
||||
if red.stats().speed > blue.stats().speed {
|
||||
// Red attacks blue
|
||||
execute_round(&red, &mut blue);
|
||||
if check_dead(&blue) {
|
||||
break;
|
||||
}
|
||||
|
||||
// BLue attacks red
|
||||
execute_round(&blue, &mut red);
|
||||
if check_dead(&red) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// BLue attacks red
|
||||
execute_round(&blue, &mut red);
|
||||
if check_dead(&red) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Red attacks blue
|
||||
execute_round(&red, &mut blue);
|
||||
if check_dead(&blue) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Executes one round of one player:
|
||||
///
|
||||
/// - the player chooses one attack to execute
|
||||
/// - the attack is excuted and the enemy's HP
|
||||
fn execute_round(attacker: &Pokemon, defender: &mut Pokemon) {
|
||||
// Tell the user to choose an attack
|
||||
println!(
|
||||
">>>>> {} is about to attack! Which move shall it execute?",
|
||||
Yellow.paint(attacker.model().name)
|
||||
);
|
||||
|
||||
// Print a list of available attacks
|
||||
let num_attacks = attacker.model().attacks.len();
|
||||
for i in 0..num_attacks {
|
||||
println!(
|
||||
" {}: {}",
|
||||
i,
|
||||
Blue.paint(attacker.model().attacks[i].name)
|
||||
);
|
||||
}
|
||||
println!(" !!! Please give me the attack ID:");
|
||||
|
||||
// Read attack ID from the user
|
||||
let attack_id;
|
||||
loop {
|
||||
let input = read_usize();
|
||||
if input >= num_attacks {
|
||||
println!(" !!! There is no attack with index {}!", input);
|
||||
} else {
|
||||
attack_id = input;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Execute attack
|
||||
let attack = *attacker.model().attacks[attack_id];
|
||||
defender.endure_attack(attacker, attack);
|
||||
|
||||
// Status update
|
||||
println!(
|
||||
">>>>> {} uses {}! ({} has {} HP left)",
|
||||
Yellow.paint(attacker.model().name),
|
||||
Blue.paint(attack.name),
|
||||
Yellow.paint(defender.model().name),
|
||||
Red.paint(defender.stats().hp),
|
||||
);
|
||||
}
|
||||
|
||||
/// Let's the player choose a Pokemon from the database.
|
||||
pub fn choose_pokemon(player: &str) -> PokemonModel {
|
||||
// Loop forever until the user has chosen a Pokemon
|
||||
loop {
|
||||
println!(
|
||||
"{}, please choose a Pokemon (or type '?' to get a complete list)",
|
||||
player,
|
||||
);
|
||||
|
||||
let input = read_string();
|
||||
if input == "?" {
|
||||
print_pokemon_list();
|
||||
} else {
|
||||
// Try to find a Pokemon with the given name
|
||||
match db::pokemon_by_name(&input) {
|
||||
Some(poki) => return poki,
|
||||
None => {
|
||||
println!("No pokemon with the name '{}' was found!", input);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Prints a list of all Pokemon in the database.
|
||||
fn print_pokemon_list() {
|
||||
for poki in db::data::POKEDEX {
|
||||
// This strange formatter will print the pokemon ID with three digits,
|
||||
// filling in 0 from the left if necessary (#003).
|
||||
println!("#{:0>3} {}", poki.id, poki.name);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Reads a string from the terminal/user.
|
||||
fn read_string() -> String {
|
||||
let mut buffer = String::new();
|
||||
::std::io::stdin()
|
||||
.read_line(&mut buffer)
|
||||
.expect("something went horribly wrong...");
|
||||
|
||||
// Discard trailing newline
|
||||
let new_len = buffer.trim_right().len();
|
||||
buffer.truncate(new_len);
|
||||
|
||||
buffer
|
||||
}
|
||||
|
||||
/// Reads a valid `usize` integer from the terminal/user.
|
||||
fn read_usize() -> usize {
|
||||
loop {
|
||||
match read_string().parse() {
|
||||
Ok(res) => return res,
|
||||
Err(_) => println!("That was not an integer! Please try again!"),
|
||||
}
|
||||
}
|
||||
}
|
20
aufgaben/sheet5/sol1/src/main.rs
Executable file
20
aufgaben/sheet5/sol1/src/main.rs
Executable file
@ -0,0 +1,20 @@
|
||||
extern crate term_painter;
|
||||
|
||||
mod db;
|
||||
mod engine;
|
||||
mod game;
|
||||
|
||||
use game::{choose_pokemon, fight};
|
||||
use engine::Pokemon;
|
||||
|
||||
fn main() {
|
||||
// Let both players choose their Pokemon
|
||||
let model_red = choose_pokemon("Player Red");
|
||||
let poki_red = Pokemon::with_level(model_red, 5);
|
||||
|
||||
let model_blue = choose_pokemon("Player Blue");
|
||||
let poki_blue = Pokemon::with_level(model_blue, 5);
|
||||
|
||||
// Let both pokis fight!
|
||||
fight(poki_red, poki_blue);
|
||||
}
|
Loading…
Reference in New Issue
Block a user