programmieren-in-rust/aufgaben/sheet05/sol1/src/engine/canon.rs

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2016-12-05 18:02:52 +01:00
use db::types::*;
use super::Pokemon;
impl TypeEffectiveness {
/// Returns the type effectiveness of an attack from one attacker type
/// on one defender type.
pub fn of_attack(attacker: Type, defender: Type) -> Self {
use db::Type::*;
use db::TypeEffectiveness as Te;
// TODO: complete this
match (attacker, defender) {
(Fire, Water) => Te::NotVeryEffective,
(Fire, Grass) => Te::SuperEffective,
(Water, Fire) => Te::SuperEffective,
(Water, Grass) => Te::NotVeryEffective,
(Grass, Fire) => Te::NotVeryEffective,
(Grass, Water) => Te::SuperEffective,
(Ground, Flying) => Te::NotEffective,
_ => Te::Normal,
}
}
/// Returns the corresponding multiplier for the damage formula.
pub fn multiplier(&self) -> f64 {
match *self {
TypeEffectiveness::NotEffective => 0.0,
TypeEffectiveness::NotVeryEffective => 0.5,
TypeEffectiveness::Normal => 1.0,
TypeEffectiveness::SuperEffective => 2.0,
}
}
}
impl Stats {
/// Given the base stats and a level, this function returns the actual
/// stats for that level.
///
/// This function doesn't implement the correct formula used by Pokemon
/// games. It is a simplified version of the original formula for now: we
/// ignore IVs, EVs and the Pokemon's nature). The complete formula can be
/// found [here (HP)][1] and [here (other stats)][2].
///
/// [1]: http://bulbapedia.bulbagarden.net/wiki/File:HPStatCalcGen34.png
/// [2]: http://bulbapedia.bulbagarden.net/wiki/File:OtherStatCalcGen34.png
pub fn at_level(base: Self, level: u8) -> Self {
/// The formula is the same for all stats != hp
fn stat_formula(base: u16, level: u8) -> u16 {
((base as f64 * level as f64) / 50.0 + 5.0) as u16
}
let hp = (
(base.hp as f64 * level as f64) / 50.0
+ level as f64
+ 10.0
) as u16;
Stats {
hp: hp,
speed: stat_formula(base.speed, level),
attack: stat_formula(base.attack, level),
special_attack: stat_formula(base.special_attack, level),
defense: stat_formula(base.defense, level),
special_defense: stat_formula(base.special_defense, level),
}
}
}
// ===========================================================================
// ===========================================================================
// ===========================================================================
// Formulas to calculate stuff
// ===========================================================================
// ===========================================================================
// ===========================================================================
/// Calculates the damage of an attack. We don't use the exact formula, but
/// a simplified version of it. In particular, we simplified the "Modifier"
/// term quite a bit. The correct and complete formula can be found [here][1].
///
/// [1]: http://bulbapedia.bulbagarden.net/wiki/Damage#Damage_formula
pub fn attack_damage(attacker: &Pokemon, defender: &Pokemon, attack: Attack) -> u16 {
// Depending on the attack category, get the correct stats
let (attack_mod, defense_mod) = match attack.category {
AttackCategory::Physical => {
(attacker.stats().attack, defender.stats().defense)
}
AttackCategory::Special => {
(attacker.stats().special_attack, defender.stats().special_defense)
}
};
// Cast everything to f64 to reduce noise in actual formula
let (attack_mod, defense_mod) = (attack_mod as f64, defense_mod as f64);
let base_power = attack.base_power as f64;
let attacker_level = attacker.level() as f64;
// The modifier only depends on the type effectiveness (in our simplified
// version!).
let modifier = match defender.model().type_ {
PokemonType::One(ty) => {
TypeEffectiveness::of_attack(attack.type_, ty).multiplier()
}
PokemonType::Two(ty_a, ty_b) => {
TypeEffectiveness::of_attack(attack.type_, ty_a).multiplier()
* TypeEffectiveness::of_attack(attack.type_, ty_b).multiplier()
}
};
// With every parameter prepared above, here is the formula
(
(
((2.0 * attacker_level + 10.0) / 250.0)
* (attack_mod / defense_mod)
* base_power
+ 2.0
) * modifier
) as u16
}